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Max Reitz 1f1a9d72fd Texturen laden: Qt benutzen 6 years ago
release Windows 6 years ago
color_buffer.cpp Vertices und FBO-Auflösungsanpassung 6 years ago
color_buffer.hpp Vertices und FBO-Auflösungsanpassung 6 years ago
depth_buffer.cpp Tiefentexturen 6 years ago
depth_buffer.hpp Tiefentexturen 6 years ago
dialogs.cpp Matratzen: Transformationen 6 years ago
dialogs.hpp Matratzen: Transformationen 6 years ago
main.cpp OpenGL 2.x 6 years ago
main_window.cpp OpenGL 2.x 6 years ago
main_window.hpp OpenGL 2.x 6 years ago
opengl.hpp Windows 6 years ago
popup_tree.cpp Wavefront 6 years ago
popup_tree.hpp Fixes für popup_tree 6 years ago
renderer.cpp Bewegung 6 years ago
renderer.hpp Bewegung 6 years ago
shader-preview-win32-mingw-4-6.pro Windows 6 years ago
shader-preview-win32.pro Windows 6 years ago
shader-preview.pro Windows 6 years ago
shader_edit.cpp Wavefront 6 years ago
shader_edit.hpp Rewrite übernommen 6 years ago
stage_tab.cpp OpenGL 2.x 6 years ago
stage_tab.hpp Double Free gefixt 6 years ago
texture_management.cpp Texturen laden: Qt benutzen 6 years ago
texture_management.hpp Rewrite übernommen 6 years ago
trackable.cpp Trackables 6 years ago
trackable.hpp Trackables 6 years ago
types.cpp Bewegung 6 years ago
types.hpp Bewegung 6 years ago
uniform.cpp Matratzendialog 6 years ago
uniform.hpp Matratzendialog 6 years ago
vertex_info.cpp Rewrite übernommen 6 years ago
vertex_info.hpp Windows 6 years ago