what is this and how did it end up on my computer
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Max Reitz deb547283d Updates for dake 3 years ago
cmake MinGW 5 years ago
.gitignore cmake: Add dake as external project 5 years ago
CMakeLists.txt Updates for dake 3 years ago
README.md MinGW: More fixes! 5 years ago
cloud.cpp MinGW: More fixes! 5 years ago
cloud.hpp Normal matrices: Use .transposed_inverse() 5 years ago
kd_tree.cpp kd trees: Reorganized 5 years ago
kd_tree.hpp kd tree: Use std::set 5 years ago
main.cpp main: Do not delete window 5 years ago
point.hpp Point clouds: Unification, load/store 5 years ago
render_output.cpp Normal matrices: Use .transposed_inverse() 5 years ago
render_output.hpp Rendering: Smooth points 5 years ago
rng.cpp Threading: Thread more 5 years ago
rng.hpp kd tree: Use std::set 5 years ago
shader_sources.cpp Rendering: Smooth points 5 years ago
shader_sources.hpp shaders: Nicer organisation 5 years ago
window.cpp Cloud manager: Add transformation randomization 5 years ago
window.hpp Cloud manager: Add transformation randomization 5 years ago

README.md

What is this?

I don’t even know. It just was there one day on my hard disk. I don’t know how it got there!

Seriously speaking, it’s my solution for exercise 1 of the SS14 CG2 course of TU Dresden. It is something that deals with point clouds, being representation, nearest-neighbor calculation, normal calculation and registration.

Build instructions

Yay, build instructions! I never wrote such stuff before, but let’s give it a try.

Linux

Well, on Linux you just build it. Preferably in a different directory. I’d recommend therefore (supposing you’re in the source directory):

$ mkdir build
$ cd build
$ cmake ..
$ make

And that’s it, there is your cg2p1.

Requirements

  • Libraries: Qt5 (I’m sorry), Eigen3, OpenGL (3.3+)
  • Build programs: git (for loading dake, some kind of matrix/OpenGL library), a C++ build environment (preferably GNU), CMake, GNU make, the coreutils, etc. pp.

I hope I didn’t forget anything.

Windows

Hahaha, this is fun. I did my best to make this work, so good look to you, kind stranger!

Generally, you can try what works. If you get to compile this, you probably did it right. On the other hand, here’s what I do:

$ mkdir build
$ cd build
$ CMAKE_PREFIX_PATH="/c/QtSDK-x86_64/x86_64-w64-mingw32/"
  GLEW_DLL_PATH="/c/MinGW/mingw64/mingw64/bin/glew32.dll"
  cmake -G "Unix Makefiles" ..
$ make

I think you can guess what the environment variables are:

  • CMAKE_PREFIX_PATH is the path to your mingw64 installation of Qt5 (the devel part, i.e. libraries and include)
  • GLEW_DLL_PATH is the link to a mingw64 GLEW DLL. No, the LIB will not work. Or maybe it will for you. But for me, it doesn’t. That’s why you have to give the path to the DLL (my linker won’t use the DLL unless I give the whole path, it always tries to use the LIB which results in undefined references).

Requirements

Try to build a GNU environment as much as possible. I have the following:

  • mingw64: I haven’t tried clang and Visual Studio will most probably not work. mingw32 will definitely not work (only very limited <thread> support and probably more issues).
  • Qt5: You need Qt5 for mingw64. I have Qt 5.3, so it’s only tested with that version. There is some mingw64 version online, try to google/bing/duckduckgo/whatever it.
  • Eigen3: Download and install with CMake. It’s installed to your Program Files folder, which is probably good. A FindEigen3.cmake file is part of this project and will try to locate Eigen3. If you just let CMake install it to the default location, there’s a good chance it will be found.
  • OpenGL: Should be part of Windows/mingw64; you’ll need a 3.3+ environment.
  • GLEW: Copy the headers to your mingw64 installation and copy the DLL anywhere, just point the environment variable there.
  • Other mingw/msys/unixy tools: git, probably bash and of course other things such as the coreutils (ls etc.).

Put everything in your PATH, preferable before the Windows folders (so that the GNU tools override the Windows tools (e.g. find and make)).

Acknowledgements

Thanks and cheers to the chair of computer graphics! I very much enjoyed the hours I spent on Windows. I never thought I could ever again have the chance to. And it feels useless, because I’ll never use the executable built for Windows myself. But thanks anyway! It teaches me a lot about diligence and having to fulfill tasks even though you don’t see the point but your superior forces you to do them anyway.